November 2013

November 19, 2013

Becoming A UX Designer: My Path And Observations

While a lot of schools are starting to turn out students with degrees in User Experience, many of us came to it though other (usually related) fields.

This was my path

I grew up in a house with a father who was both a scientist (chemical engineering, mining engineering, and lab research) and lover of the arts. His connection with the arts came in diverse areas: painting, music, and to a lesser extent, film. Every moment of his life was seen through the context of the scientific observation as well as aesthetic appreciation. I picked up on this and found it something to emulate. Even when I was very young, my father answered my questions as if I were an adult. If I didn’t understand, then he would simplify it. I even remember having a conversation with him about what makes a good scientist. His response included such things as the scientific method, that there were many unknowns, that a good scientist tries to prove theories wrong, not right. Never to assume that a fact can be applied to an example in a way that ‘fits really well’ but not exactly and then presume that the result is correct. Be honest but skeptical in practicing science. – Read More –

November 4, 2013

Try Flat Design – You Might Like It

The latest buzz around the design ecosphere lately has been this concept called flat design. If this term is new to your vocabulary, it is a newer concept that on the surface asks the designer to rely upon a very simplistic visual design to accomplish the user experience design. One of the latest examples of flat design is the release of iOS7. Have you played with flat design yet?

For me, flat design has a much deeper meaning (which is why I personally like it) for the design team. Here’s my critique on what flat design brings to the table. – Read More –