I’ve been told 5 years marks an achievement in a career, and I want to share my everyday observations about how I’ve become a better designer by watching others around me and learning good behaviors from my peers. I’ve learned many of these from missteps in my career, and I’ve kept them short to show how I’ve came across these (please feel free to leave a comment if you would like me to elaborate more on some of these behaviors). – Read More –
One aspect of being a User Experience designer that I enjoy is the attitude of solving tough problems in a team setting. Working with teams has allowed me to see the attitudes of other disciplines and identify their strengths. These attitudes can help bring the user experience discipline forward to help make our viewpoint less subjective, and more in tune with our collaborators’ attitudes. Below is a list of key roles and their attitudes, and what we should borrow and utilize to make us stronger UX designers. – Read More –
There has been much discussion lately on how to start integrating user experience activities into the agile way of developing software (you can take a look at this article from UXmatters and LinkedIn discussion). While both development and user experience may have the best interests of users and the business in mind, their approaches to solving problems can vary greatly. From my experience working in agile, I find that there are ideas that can be used from both sides to help get a design specified and implemented (as I have worked in both agile and waterfall development environments). – Read More –
The latest buzz around the design ecosphere lately has been this concept called flat design. If this term is new to your vocabulary, it is a newer concept that on the surface asks the designer to rely upon a very simplistic visual design to accomplish the user experience design. One of the latest examples of flat design is the release of iOS7. Have you played with flat design yet?
For me, flat design has a much deeper meaning (which is why I personally like it) for the design team. Here’s my critique on what flat design brings to the table. – Read More –
One of the skills I’ve found to work well in the realm of user experience, is not using technology to help in the UX design process. It seems a little counter-intuitive, as at the heart of our trade is the use of technology. But if we reframe our design thinking without the constraints of our technology-based tools for design, we’ll end up focusing more on the real issues and pain points people have with the technology we end up making. I’ve distilled the essence of these thoughts below. – Read More –