When we look at the basic nature of web design and the creation of a consistent, usable, organized site, often times our assignment can be a bit like cramming a lot into one little space. We’re not alone. Every industry is challenged to prioritize and simplify. I started to think of my favorite designers and companies that have done a great job of providing quality experiences to the masses, while also designing things with interesting form and function. While I’m sure this isn’t the most ground breaking of ideas, I think there is some merit as to what we give to a user and providing elegant design functions.
I have discovered that I may have lost work to more dazzling portfolios. This concerns me, but not at the potential loss of work. It concerns me because the people hiring UX designers are often looking for “rock-star” portfolios. I won’t even get into the fact that “rock-star” implies to me: ego that exceeds talent, focus on the irrelevant or unimportant areas of strength, and the idea that being great at one thing presumes that talent automatically spills into another area (particularly one that seems unrelated or tangential at best.) The focus has become more about visual, marketing and sales impact at the cost of a good user experience. – Read More –
Here is an issue that pokes at me on a daily basis. It is the philosophical aspects that describe, in a colloquial way, the reason that specific UX decisions are made. While we get our data from observation, testing and heuristic analysis, and add to that aesthetic elements that are hopefully appropriate to the user and not too biased towards the designer, we often are not given the proper opportunity to explain the philosophy behind those decisions. So, how do I go about including the philosophy of UX in my UX presentations, designs and strategies? – Read More –
Defining User Experience (UX) Design is not an easy thing to do. And even when explained in detail, more often than not, the answers are too complicated to understand. Something I’ve always found ironic when UX experts should deliver intuitive messages and tell compelling stories. That’s why this video created by the guys over at UXmastery.com, – Read More –
Lets face it gamers, your ultimate quest is to find a girlfriend who not only tolerates your passion, but participates too. The folks over at universityonline.net sent me this insightful infographic that sheds light on some interesting findings that contrast online dating with gaming. – Read More –
It looks like the iPhone 5 will be available in October this year, but what’s probably just as noteworthy is that it will be carried by Sprint. As a Sprint customer myself, the significance of this is obvious, but what does this mean for Sprint? And what are the implications for Verizon and AT&T and their customer base?
It seems investors are already feeling more confident in Sprint, with stocks up 10% following the news. And it’s not just the investors; many customers are ecstatic about the prospect of upgrading to the best-selling smartphone in the US. For years Sprint customers have had to make do with inferior devices, and it’s only in the last few that devices such as the Palm Pre and HTC Evo have rewarded a mixture of loyalty and frugality. When it comes to plans, Sprint has always been one of the least expensive options out there, and this has probably been one of the main reasons why customers maintained their relationship with the carrier. – Read More –
In a fitting turn of events, my Palm Pre decided to “bite the bullet”. Why fitting? Because while Palm’s spirit might continue to exist on an HP tablet, its brand and hardware find themselves 6 feet under. Yes, Palm for most part is dead and so is my love-hate relationship with my Pre. But the real travesty here, is the wasted potential of what the Pre brought to the mobile market. Arguably a better designed operating system than Apple’s IOS, it thrilled users and developers alike with it’s HTML-based webOS and delightful user interface. – Read More –
The longer I’ve been a UX professional, the more aware I’ve become of usability issues and poor experiences around me. And consequently, the more annoyed I have become. Then again, it might also be a product of living in Los Angeles and fighting freeway congestion everyday. Add to the mix, a crying newborn – and you can imagine why my fuse is pretty short, both online and offline. – Read More –
The NFL makes its anticipated return with the first game of the 2009 regular season kicking off on Thursday, 9/10/2009. So lets cut to the chase; how are you going to experience this game, and the rest of the 2009 season? Assuming you won’t be physically attending a game, here’s a cheat sheet to help you weigh up your other 17 choices:
With the explosion of mobile device usage, technology has never been as portable as it is today. But portability alone does not necessarily determine a productive and satisfying user experience. Mobile devices are infamous for their poor usability and so looking at the emergence of wearable technology; I cannot but feel a little concerned. Not due to the technology itself, but because a similar situation could follow; technology defining the experience rather than design governing technology. But before we consider what this means to us as designers, lets take a look at some wearable technology out there, and how it’s being applied. – Read More –
We’ve come a long way on the web today. Or have we? While we’ve innovated in many areas, we’ve also continued to disregard pre-existing issues. And in some cases, we have also created new ones. Here is my list of the top 65 most annoying things about the web today. They’re in no particular order, but I have organized them into what I consider core groups. – Read More –