One aspect of being a User Experience designer that I enjoy is the attitude of solving tough problems in a team setting. Working with teams has allowed me to see the attitudes of other disciplines and identify their strengths. These attitudes can help bring the user experience discipline forward to help make our viewpoint less subjective, and more in tune with our collaborators’ attitudes. Below is a list of key roles and their attitudes, and what we should borrow and utilize to make us stronger UX designers. – Read More –
The main selling point of the five second test method, and of using online tools such as fivesecondtest.com, is that you can get specific feedback about a design quickly and fairly effortlessly. It is therefore very dispiriting to receive the results of a test and see multiple instances of empty or “I don’t know” responses. (Indeed, experience has shown that in crowdsourced tests, respondents are more than willing to communicate the “I don’t know” response in more creative ways.) Design and user experience research can be difficult to justify from a time and resource standpoint – results like this undercut the research effort and make the job that much more difficult. It is therefore critical that precautionary actions be taken to minimize the likelihood of “empty data,” so that the researcher has not wasted his/her time. – Read More –
While a lot of schools are starting to turn out students with degrees in User Experience, many of us came to it though other (usually related) fields.
This was my path
I grew up in a house with a father who was both a scientist (chemical engineering, mining engineering, and lab research) and lover of the arts. His connection with the arts came in diverse areas: painting, music, and to a lesser extent, film. Every moment of his life was seen through the context of the scientific observation as well as aesthetic appreciation. I picked up on this and found it something to emulate. Even when I was very young, my father answered my questions as if I were an adult. If I didn’t understand, then he would simplify it. I even remember having a conversation with him about what makes a good scientist. His response included such things as the scientific method, that there were many unknowns, that a good scientist tries to prove theories wrong, not right. Never to assume that a fact can be applied to an example in a way that ‘fits really well’ but not exactly and then presume that the result is correct. Be honest but skeptical in practicing science. – Read More –
When was the last time you volunteered? What did you do – prepare food for your local food kitchen? Hammer nails at Habitat for Humanity? What if you could make use of your design and/or technology skills to improve the lives of the poor? – Read More –
One of the skills I’ve found to work well in the realm of user experience, is not using technology to help in the UX design process. It seems a little counter-intuitive, as at the heart of our trade is the use of technology. But if we reframe our design thinking without the constraints of our technology-based tools for design, we’ll end up focusing more on the real issues and pain points people have with the technology we end up making. I’ve distilled the essence of these thoughts below. – Read More –
Defining User Experience (UX) Design is not an easy thing to do. And even when explained in detail, more often than not, the answers are too complicated to understand. Something I’ve always found ironic when UX experts should deliver intuitive messages and tell compelling stories. That’s why this video created by the guys over at UXmastery.com, – Read More –